5 to hit reach 5 ft Or range 2060 ft one target 5 1d4 3 piercing damage The captain adds 2 to its AC against one melee attack that. Bandits rove in gangs and are sometimes led by thugs veterans or spellcasters Oppression drought disease or famine can often drive otherwise honest folk. In addition to managing a crew of selfish malcontents the pirate captain is a variation of the bandit captain with a ship to protect and command To keep the crew in line the captain must mete out. Bandit Lord Medium humanoid any any non-lawful Armor Class 16 breastplate Hit Points 91 14d8 28 Speed 30 ft Saving Throws Str 5 Dex 4 Wis 2 Skills Athletics 5 Deception 4. Sorcerer Bandit Leader D D Beyond It takes a strong personality ruthless cunning and a silver tongue to keep a gang of bandits in line The bandit captain has these qualities in spades..
5 to hit reach 5 ft Or range 2060 ft one target 5 1d4 3 piercing damage The captain adds 2 to its AC against one melee attack that. Bandits rove in gangs and are sometimes led by thugs veterans or spellcasters Oppression drought disease or famine can often drive otherwise honest folk. In addition to managing a crew of selfish malcontents the pirate captain is a variation of the bandit captain with a ship to protect and command To keep the crew in line the captain must mete out. Bandit Lord Medium humanoid any any non-lawful Armor Class 16 breastplate Hit Points 91 14d8 28 Speed 30 ft Saving Throws Str 5 Dex 4 Wis 2 Skills Athletics 5 Deception 4. Sorcerer Bandit Leader D D Beyond It takes a strong personality ruthless cunning and a silver tongue to keep a gang of bandits in line The bandit captain has these qualities in spades..
5 to hit reach 5 ft Or range 2060 ft one target 5 1d4 3 piercing damage The captain adds 2 to its AC against one melee attack that. Bandits rove in gangs and are sometimes led by thugs veterans or spellcasters Oppression drought disease or famine can often drive otherwise honest folk. In addition to managing a crew of selfish malcontents the pirate captain is a variation of the bandit captain with a ship to protect and command To keep the crew in line the captain must mete out. Bandit Lord Medium humanoid any any non-lawful Armor Class 16 breastplate Hit Points 91 14d8 28 Speed 30 ft Saving Throws Str 5 Dex 4 Wis 2 Skills Athletics 5 Deception 4. Sorcerer Bandit Leader D D Beyond It takes a strong personality ruthless cunning and a silver tongue to keep a gang of bandits in line The bandit captain has these qualities in spades..
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